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SmileAuthor: Asdian DX
WinkName: M3 Black Dragon
Big GrinFixed weapon change with key 1,2 and 3: Me

WinkLink Download: https://www.mediafire.com/file/lcum3cxe4cumhms/%255BCS1.6%255D%255BAMXX%255D_M3_Black_Dragon.rar/file
WinkVideo with it(in my channel): https://www.youtube.com/watch?v=k0ButgP-Kk0


_______________________M3 Settings___________________________

#define DAMAGE 70
#define ACCURACY -1 // 0 - 100 ; -1 Default
#define CLIP 8
#define BPAMMO 999

#define SPEED 0.83
#define RECOIL 0.5
#define HIT_COUNT 8

#define BOMB_DAMAGE 50.0
#define BOMB_RADIUS 150.0
#define DRAGON_DAMAGE 75.0
#define DRAGON_RADIUS 175.0
#define DRAGON_KNOCK 16.0
___________________________________________________________

HeartNeed change include,register and enable if you use another type of gunxp_shop.
gxm_shop.inc

Code:
#if defined _gxm_shop_included
    #endinput
#endif

#define _gxm_shop_included

native gxm_register_gun( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);
native gxm_register_item( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);
native gxm_register_pistol( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);
native gxm_register_knife( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);
native gxm_register_grenade( const Name[ ], const XP, const Level = 0, const VIP = 0, const Round = 0, const Type[ ] = 0);



forward gxm_gun_selected( Player, ItemIndex);
forward gxm_item_selected( Player, ItemIndex);
forward gxm_pistol_selected( Player, ItemIndex);
forward gxm_knife_selected( Player, ItemIndex);
forward gxm_grenade_selected( Player, ItemIndex);

feel free to edit it.
#include <gxm_shop>

register_gxm_item -----> gxm_register_gun("M3 Black Dragon", 500, 1, 3, 0, const type idk Smile)

gxm_item_enabled ---> gxm_gun_selected

(03-06-2021, 03:29 PM)Cristian505 Wrote: [ -> ]#include <gxm_shop>

register_gxm_item -----> gxm_register_gun("M3 Black Dragon", 500, 1, 3, 0, const type idk Smile)

gxm_item_enabled ---> gxm_gun_selected

const type = CSW_M3 i think
nop i dont have gxm_item_enabled.. You can edit ur file then i will test it Wink
(03-06-2021, 03:34 PM)Corona Hunter Wrote: [ -> ]nop i dont have gxm_item_enabled.. You can edit ur file then i will test it Wink

uh wait
This gun won't work due Asdian DX code type, already been tested and had bug at releaod.
Phantom.... Phantom........... Big Grin Big Grin Big Grin


And btw it should be for 1.8.3
(03-06-2021, 03:29 PM)Cristian505 Wrote: [ -> ]#include <gxm_shop>

register_gxm_item -----> gxm_register_gun("M3 Black Dragon", 500, 1, 3, 0, const type idk Smile)

gxm_item_enabled ---> gxm_gun_selected


(03-06-2021, 03:29 PM)Cristian505 Wrote: [ -> ]#include <gxm_shop>

register_gxm_item -----> gxm_register_gun("M3 Black Dragon", 500, 1, 3, 0, const type idk Smile)

gxm_item_enabled ---> gxm_gun_selected

const type = CSW_M3 i think
WinkSma: https://www.mediafire.com/file/sxog7cnihxjojb3/CSO_M3BLACKDRAGON.sma/file
I'm still alive Big Grin
(03-06-2021, 03:38 PM)Death Stroke Wrote: [ -> ]This gun won't work due Asdian DX code type,  already been tested and had bug at releaod.

I tested it.Idk where is reload bug.
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